![]() ![]() Shields value, then your shield loses energy equal to that value (damage times effectiveness), and the damage calculation finishes. If your shield has more energy than the calcuated damage multiplied by the weapon's Effectiveness vs. If you have a shield generator installed, a check is made to see if your shield at the determined hit location has any energy available to withstand the blast. ![]() ![]() ![]() This location is simplified to either "front" or "back".
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